This is the first devblog regarding Project DEWM. These devblogs will be about the hurdles and/or solutions we came up with during the development of Project DEWM. This entry is about Sounds. If you have played Doom or Quake, you will have noticed its rather muffled sound effects. This is all due to the Sample Rate of the audio file. Example: 48000hz, 44100hz, etc. Quake's Sample Rate is 11025hz, so the highfrequency noises are not present, thus the audio will sound muffled. Example: Rocketlauncher firing (Q1) [Source: Quake Wiki - Rocketlauncher (Q1) ] Since our goal for Project DEWM is to emulate alot of the "features" of the old 90s fps games, we found it fitting to use the same Sample Rate of 11025hz for our sound effects (guns, explosions, etc).
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We have trello boards for most of our projects. Replicant Line has one too, and its the only public one at the moment.
Check it out here: Replicant Line Trello Board We now have a website.
I was thinking about making something like this for a long time, but never got around to actually sit down and do it. I will try to keep this as updated as I possibly can, maybe... hopefully... If we have public alpha and/or betas, I'll try to post links here in the "blog" section. If you want to contact us, the "contact" section will be the place to go. As of now, the "contact" section does not have any contact information in it. But this will be added soon. Have a nice day. namespace HelloWorld { class Program { static void Main(string[] args) { System.Console.WriteLine("Hello world!"); } } } |
Information page, with updates and blog entries about our current projects. |